Instructional Systems Design

Instructional design (ID), or instructional systems design (ISD), is the practice of creating “instructional experiences which make the acquisition of knowledge and skill more efficient, effective, and appealing”.

Merrill, M. D.; Drake, L.; Lacy, M. J.; Pratt, J. (1996). “Reclaiming instructional design”(PDF). Educational Technology36 (5): 5–7. Archived (PDF) from the original on 2012-04-26.

The process consists broadly of determining the state and needs of the learner, defining the end goal of instruction, and creating some “intervention” to assist in the transition. The outcome of this instruction may be directly observable and scientifically measured or completely hidden and assumed.

Ed Forest: Instructional Design Archived 2016-12-20 at the Wayback Machine., Educational Technology

One of our specialities is the productisation of training/education programmes using game mechanics. We make use of affordances and intrinsic motivation to devise implicit learning solutions.

Featured Project:

The UX Game Board

Project initiated in June 2017, Lead Designer –  Deborah Carberry.

A Board Game where the aim of the game is to Design a Video Game.

Using elements from the School of Human-Computer Interaction, we have developed a design framework that allows the systematic evaluation of software products.  Our framework reaches its full potential when evaluating (or designing) a gamified product, most notably a game or an e-learning tool.

A new website is currently under construction.  Some preliminary information can be viewed at:

https://future-designer.weebly.com/

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